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&#160;

<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
<li>SetDiffuse()
: <a class="el" href="class_i_material.html#a5f9123914f2cb1df94c362651c3c0598">IMaterial</a>
, <a class="el" href="classpg_material.html#af2a938ce3d6378db111356b40bbdbda3">pgMaterial</a>
</li>
<li>SetIndices()
: <a class="el" href="classpg_mesh.html#ad4d6e14a536742c39485337528565cd7">pgMesh</a>
, <a class="el" href="class_i_mesh.html#a9b407f85ec37aa62cb2593bac329a77c">IMesh</a>
</li>
<li>SetInfo()
: <a class="el" href="struct_s_game_info.html#a98527b4f298c6453ac525ce6ba5fb89e">SGameInfo</a>
</li>
<li>SetMesh()
: <a class="el" href="classpg_renderable_object.html#a25bb8965ea9b67573bed3176d1501fb8">pgRenderableObject</a>
</li>
<li>SetPixelShaderIndex()
: <a class="el" href="classpg_material.html#a54adffef4c9320a8c6248a7a52bb17ab">pgMaterial</a>
, <a class="el" href="class_i_material.html#ae8bbd6ffc87fd2df0a85f78448e2ad36">IMaterial</a>
</li>
<li>SetValue()
: <a class="el" href="classpg_sylk.html#a93f24a737d4b567c4a88cbda7ddcb145">pgSylk</a>
</li>
<li>SetVerbosity()
: <a class="el" href="class_c_logfile.html#a7e70b1371c4f79ab4cae247e3822d876">CLogfile</a>
</li>
<li>SetVertexFromLine()
: <a class="el" href="classpg_mesh.html#aaa40e0fbe9c9d0149d2c408a5a2633e8">pgMesh</a>
</li>
<li>SetVertexShaderIndex()
: <a class="el" href="class_i_material.html#ac116103c7a9ddd86284ff3fcd1b08341">IMaterial</a>
, <a class="el" href="classpg_material.html#ab14e5195af1f397a5b88299bf06f5184">pgMaterial</a>
</li>
<li>SetVertices()
: <a class="el" href="classpg_mesh.html#a75852fef61bc02addb57843ed18ba202">pgMesh</a>
, <a class="el" href="class_i_mesh.html#a62e4c5399ef799ade53f059f143b6e81">IMesh</a>
</li>
<li>SetWindowHandle()
: <a class="el" href="struct_s_game_info.html#a79c7f30a8236391612d943d389f3c109">SGameInfo</a>
</li>
<li>SetWorldTransformMatrix()
: <a class="el" href="classpg_primitive_triangle.html#a604a83ba51db557f8786a2d9ecb897b6">pgPrimitiveTriangle</a>
, <a class="el" href="class_i_renderable_object.html#a001ef1f9df8f5ff46f25b16b5e4f1538">IRenderableObject</a>
, <a class="el" href="classpg_primitive_cube.html#a1fb52b00d40fb1d1465a8e6e3faf706e">pgPrimitiveCube</a>
, <a class="el" href="classpg_renderable_object.html#a3b37315c868aa9662fabd08e4b185cd3">pgRenderableObject</a>
</li>
<li>SEventData_E_UNKNOWN()
: <a class="el" href="struct_s_event_data___e___u_n_k_n_o_w_n.html#ab7ed4735506cd62bf8d338a9a80d9b65">SEventData_E_UNKNOWN</a>
</li>
<li>SGameInfo()
: <a class="el" href="struct_s_game_info.html#a2b31f7b7b6e3ab6af0b7f61775cfb933">SGameInfo</a>
</li>
<li>ShutDown()
: <a class="el" href="classpg_input_event_manager.html#add5f4d0acf0970c5963dcd5c7e7275b5">pgInputEventManager</a>
, <a class="el" href="class_i_event_manager.html#aa5e47321003d80135281a90034c7064e">IEventManager</a>
, <a class="el" href="classpg_event_manager.html#ab46948a665a7dc917cd7ddd923b96df7">pgEventManager</a>
</li>
<li>SListenerEx()
: <a class="el" href="struct_s_listener_ex.html#a6e16f9310bbe797a84dfa0c89bd38cee">SListenerEx</a>
</li>
</ul>
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